Dribbling
Acceleration Burst
Adds sharp-touch animations. These are feints, so their quality uses dribbling attributes, not Acceleration.
Activation: Perform a sharp touch.
Efootmeta reference
A practical field manual for evaluating player cards, skills and squad decisions. Mechanics are marked by evidence level so you can separate known behavior from active research.
Skill catalogue
Dribbling
Adds sharp-touch animations. These are feints, so their quality uses dribbling attributes, not Acceleration.
Activation: Perform a sharp touch.
Defending
Adds acrobatic clearance animations.
Activation: Clear command.
Shooting
Adds bicycle kick/scorpion kick animations.
Activation: Shooting from awkward heights/angles.
Defending
Lets a defender reach maximum jump height for every clearance. It cannot overcome an attacker with substantially greater jump height.
Activation: Press clear while facing an incoming high ball.
Defending
Legacy PESDATA spelling retained for compatibility. Use Aerial Fort for the tested mechanic.
Activation: Press clear while facing an incoming high ball.
Defending
Increases the chance of winning an aerial duel when jump heights are similar. Wins caused by the skill have low accuracy, so it does not improve scoring headers.
Activation: Aerial duel.
Misc
Officially increases all other teammates' Attacking Awareness. Test attempts have not measured the exact amount yet.
Activation: The player with this skill has control of the ball.
Dribbling
Increases off-ball run acceleration rather than the shown Speed stat. Community testing estimates an effective Acceleration of about 108 from 90 base, 109 from 95 base, and 110 from 102 base while active.
Activation: Your team has possession, the player is in the opponent's half, and he makes an AI-controlled or triggered forward run. It does not apply while freely dribbling under manual control.
Shooting
Changes curl-shot trajectory into a high, dipping path aimed at the top corners; it does not change stats.
Activation: Perform a curl shot.
Defending
No measured effect is currently confirmed.
Activation: When attempting a block.
Shooting
Greatly reduces error when heading under physical pressure.
Activation: Perform a headed shot.
Misc
A stamina benefit is theorised, but testing has not observed a measurable effect.
Activation: Select the player as captain.
Shooting
Historically modified the chip-shot trajectory. In current 5.4 testing, chip trajectories with and without the skill were nearly identical after the global chip-shot buff, so no measurable current advantage is confirmed.
Activation: Perform a chip shot.
Dribbling
Enables the Chop Turn animation. No measured gameplay modifier is confirmed.
Activation: Perform the skill command.
Dribbling
Enables the Cut Behind turn and the Cruyff-turn fake-shot animation.
Activation: Perform the skill command.
Shooting
Uses a straight trajectory that rises and drops vertically. It has the strongest measured scoring benefit among Knuckle, Dipping, and Rising shots.
Activation: Perform a stunning shot at 20-50% power; 40-50% is ideal.
Dribbling
Recovers player balance. The GK does not react to the extra width created.
Activation: Perform the skill command.
Passing
Changes a cross from horizontal to vertical spin. It greatly increases normal-cross ball speed and can activate on the weak foot when Weak Foot Accuracy is Very High.
Activation: Perform a lofted cross.
Misc
Reduces shot and pass error when opposing players are nearby. Stamina-related effects have not been observed in testing.
Activation: Perform a shot or pass under nearby opposition pressure.
Shooting
Reduces error when shooting on the first touch.
Activation: Shoot immediately upon receiving.
Dribbling
Enables a wider but slower ball-roll animation when combined with Double Touch and Sole Control.
Activation: Perform the compatible skill command.
Defending
Increases Defensive Awareness and Tackling by 5%. Defensive Engagement and Aggression may also increase, but that remains unverified.
Activation: Be leading at any point in the second half; it deactivates when no longer leading.
Passing
Increases both passing attributes by 10%.
Activation: Be drawing or losing in the second half.
Misc
Helps low-balance players draw fouls more easily when under contact.
Activation: Passive; when under shoulder/physical contact.
GK
Testing rules out Defensive Awareness or positioning. It appears to add a small Tackling boost to nearby defenders; the exact amount is unmeasured.
Activation: The goalkeeper is active while defenders operate deep in their own half.
GK
Increases distance/speed of punt.
Activation: Clear command while holding ball.
GK
Increases goalkeeper throw distance.
Activation: Throw while holding ball.
GK
Low trajectory punt.
Activation: Lofted pass while holding ball.
GK
Predicted increase of GK stats.
Activation: Saving a penalty.
GK
Appears to increase teammates' Physical Contact; the exact amount has not been measured.
Activation: The goalkeeper is active from the second-half kick-off while leading.
Shooting
Makes downward headers more likely and therefore more accurate. It does not change an animation or stats.
Activation: Perform a header.
Passing
Enables heel-pass and heel-shot animations. Testing has not confirmed that it increases their likelihood.
Activation: Pass or shoot toward the back of the player.
Defending
No measured effect is currently confirmed.
Activation: When attempting an interception.
Shooting
Ball moves erratically. Increases goal chance.
Activation: Stunning shot at 50-65% power.
Shooting
Increases Finishing by 10% for regular and stunning shots from outside the box. It does not increase Kicking Power or ball speed, does not apply to controlled shots, and remains capped at 99.
Activation: Take a regular or stunning shot from outside the penalty area.
Misc
Raises maximum throw range from 21m to 29m.
Activation: Take a throw-in.
Shooting
Approximately increases Finishing and Kicking Power by more than 10%, plus Curl, on controlled curl shots. It works inside or outside the box and can exceed the 99 cap; it does not boost an Outside Curler shot.
Activation: Perform a controlled curl shot.
Defending
Adds standing-tackle animations and increases standing-tackle range.
Activation: Perform a standing tackle.
Passing
Uses a lower, shorter trajectory, making the ball faster and more accurate. It does not activate for lofted through balls or crosses.
Activation: Perform a lofted pass that is not a through ball or cross.
Shooting
Produces a low driven shot with about 5.5% more ball speed, roughly equivalent to 25 Kicking Power. It does not speed up the shooting animation.
Activation: Perform a stunning shot below 50% power; 40-50% is ideal.
Dribbling
Adds +2 Dribbling, +2 Tight Possession and +2 Physical Contact for each opponent within 5 metres, up to four opponents (+8 maximum to each stat). It does not increase Ball Control.
Activation: Carry the ball with opponents within 5 metres; the tested effect scales with up to four nearby opponents.
Defending
No measured effect is currently confirmed.
Activation: Passive.
Dribbling
Enables the Marseille Turn animation. No measured gameplay modifier is confirmed.
Activation: Perform the skill command.
Dribbling
Increases Touch Frequency beyond stat limits compared to players without the skill. Community testing reports that its original effect was later reduced by a patch.
Activation: Possess the ball in the final third of the pitch.
Passing
Enables no-look pass animations.
Activation: Contextual pass animation.
Passing
Reduces error when passing on the first touch.
Activation: Pass immediately upon receiving.
Passing
Enables trivela kicks. The animation starts three frames earlier; shots are slower but substantially more accurate.
Activation: Perform a pass or curl shot when the outside-of-foot animation is available.
GK
Finishing and Place Kicking +10.
Activation: Taking a penalty.
Shooting
Greatly reduces error caused by awkward body positioning.
Activation: Shoot from a weird angle/balance.
Passing
Greatly reduces passing error caused by an awkward body position; it does not change stats or animations.
Activation: Pass when the body is at an awkward angle.
Passing
Increases Low Pass and Lofted Pass by 10% when crossing. It does not increase Curl or Kicking Power and remains capped at 99.
Activation: Activation Condition: The skill only activates when performing a cross. It has no effect on regular long passes made from central areas of the pitch.
Misc
Enables rabona animations for passes, crosses, and shots.
Activation: Perform a pass, cross, or shot with the required angle.
Shooting
Ball rises sharply. Can often go over bar.
Activation: Stunning shot at >65% power.
Dribbling
Enables the Scissors Feint animation. No measured gameplay modifier is confirmed.
Activation: Perform the skill command.
Dribbling
Enables the Scotch Move animation. No measured gameplay modifier is confirmed.
Activation: Perform the skill command.
Defending
Officially increases speed-related abilities to recover against balls played in behind. The exact numeric modifier has not been independently measured.
Activation: The opponent plays a pass behind the player while he is deployed at DMF, RB, LB, or CB.
Defending
Predicted increase of Tackling stat.
Activation: Perform a slide tackle.
Dribbling
Does not measurably improve first touch, dribbling, or tight control; its proven purpose is enabling ball-roll with Double Touch and Flip Flap.
Activation: Perform the compatible skill command.
Dribbling
Enables the Sombrero animation. No measured gameplay modifier is confirmed.
Activation: Perform the skill command.
Misc
Attacking Awareness and Finishing +5%. Testing does not show that it improves the condition arrow.
Activation: Sub on during or after half time.
Passing
Increases both Low Pass and Lofted Pass by 20% for through balls. It does not increase Curl or Kicking Power and remains capped at 99.
Activation: Activation Condition: The skill only activates when performing a through ball (ground or aerial). It has no effect on regular passes or crosses.
Defending
No measured effect is currently confirmed.
Activation: Passive.
Passing
Improves only the receiver: a weaker First-time Shot and One-touch Pass effect plus a better first touch.
Activation: A teammate receives a pass from the player with this skill.
Passing
Makes the ball drop steeply and land closer to the receiver, improving accuracy.
Activation: Perform a lofted pass or lofted through pass from your own half.
Misc
Adds +1 Finishing and +1 Kicking Power per foot-shot, stacking to +8. Headers do not count.
Activation: Take a shot with the feet.
Misc
Legacy award trait from PESDATA; no confirmed gameplay modifier recorded.
Activation: Passive metadata.
Skill effects reviewed on July 21, 2026 against the community skill research sheet and current Reddit testing. Values that are patch-sensitive or disputed are explicitly labelled as such.